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Spike vs timeout in a 2 minute drill

Both stop the clock. A spike costs you a down; a timeout costs you one of your three timeouts. Picking the right one is one of the most common decisions in a 2 minute drill.

In the 289 real late-game drives in our archive, coaches spiked the ball about 69 times and called 391 timeouts, so timeouts were used far more often.

When to spike it

When to burn a timeout

Quick rules of thumb

SituationUsually better
1st/2nd down, 30+ seconds, timeouts leftSpike (save the timeout)
1st/2nd down, no timeoutsSpike
3rd downTimeout
Under ~15 secondsTimeout
Field goal team coming on, clock runningTimeout

These are rules of thumb, not laws: score, field position and how many timeouts the defense has all change the answer. In 2 Minute Drill every spike or timeout you choose is graded against the alternatives by win probability, so you can test your instincts on real drives.

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